> For the complete documentation index, see [llms.txt](https://docs.cainos.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cainos.net/pixel-art-top-down-village/tile-palette.md).

# TILE PALETTE

### Scripted Tile

There is one single tile besides every terrain texture tile sets. This tile is a scripted tile and will automatically draw different tiles from the normal tile set as variation with each paint.

![](/files/26DBhjftCpUQ8CBnkicR)

You can find the configurations of the scripted tiles at `Cainos/Pixel Art Top Down – Village/Tileset/Scripted Tile`.

`Decoration Rate` is the chance to draw a random tile from the `Decoration` list rather than from the `Basic` list, in range `[0, 1]`

`Seed` is the random seed to use.

<img src="/files/tc1XuoTv1d3ZbUWrJ6mq" alt="" width="375">

Below is an example of using `Decoration Rate` at `1.0` vs `Decoration Rate` at `0.0` for `ST Glass`

<div><img src="/files/kknYvqzcSFZvY93pJmxH" alt="" width="521"> <img src="/files/LaGd1YrODaaFIpnpIbSa" alt="" width="524"></div>

### No Collision Tile

The last group of the terrain tiles are the same as the first group, but with no collision

<img src="/files/LuDYZtcdnfYJIphJLeWT" alt="" width="563">

They are used in positions like the example shown below to prevent generating collision into higher layer of terrain.

<img src="/files/toa79EeSmoqIQ9gynXXJ" alt="" width="375">
