SETUP GUIDE
Lighting Support for URP and URP 2D
By default, the water shaders are in built-in unlit type. Import the Patch - URP Lit to add lighting support for normal 3D lights in URP.
For URP 2D Lighting, please import the patch version that corresponds to your Unity version:
Before Unity 6: Import
Patch - URP 2D LitUnity 6.0 to 6.2: Import
Patch - URP 2D Lit - Unity 6.0 to 6.2Unity 6.3 and later: Import
Patch - URP 2D Lit - Unity 6.3
In Unity 6, you should also turn off the Compatibility Mode in Project Settings>Graphics, as the water rendering depends on the Render Graph.

After importing the patch, you need to add a Pixel Water Renderer Feature to your current Universal Rnder Pipeline Asset, and set the Behind Water Mask to the layers you want to be shown behind the water.
Be noted, you must not include the water layer in the Behind Water Mask.
Change Water Area Size with Handles
You can drag the four white square handles at the corners to change the size of the water.
For the handles to be displayed, you need to select the water object and have the gizmos visibilty toggle on (the top right highlighted button).
Please do not selec the Rect Tool (left highlighted button) while using the size handles. The handles of the Rect Tool will overlap with the size handles.

Custom Sort Axis
It is recommended that you set Transparency Sort Mode to Custom Axis and Transparency Sort Axis to (0,0,1) at the Graphics settings.

Color Space
It is recommended to use Linear color space with this asset. You can find it in Project Settings/Player/Other Settings.

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