> For the complete documentation index, see [llms.txt](https://docs.cainos.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cainos.net/pixel-art-platformer-dungeon/setup-guide.md).

# SETUP GUIDE

### Color Space

It is recommended to use `Linear` color space with this asset.

You can find this setting at `Project Settings/Player/Other Settings`.

![](/files/roVAmp0Li4QxQPzk1w1c)

### Universal Render Pipeline

The demo scene requires `Universal Render Pipeline` to work. You can install it in the `Package Manager`.

After the `Universal Render Pipeline` is properly installed, you can use the `Universal Render Pipeline Asset` that comes with this asset. You can find it at `Cainos/Pixel Art Platformer – Dungeon/Rendering`

### Shader Errors

After the `Universal Render Pipeline` is properly installed, if you get any shader errors, just select `Cainos/Pixel Art Platformer – Dungeon/Shader` in the `Project` window, right click and select `Reimport`.

### URP 2D Lighting Support

By default, the demo scene uses URP 3D lighting. It can be switched to use URP 2D lighting by simply importing `Cainos/Pixel Art Platformer – Dungeon/Patch - URP 2D Lit`.

After importing, please reopen the demo scene for the changes to take effects. If the demo scene appears very dark after importing, just try importing the patch once again and reload the scene.

### Using Post Processing

Using post processing will significantly improve the look of the scene.

The demo scene already has post processing setup properly. But if you are going to start with a new scene, consider adding it to the scene.

You can find the post processing profile used in the demo scene at `Cainos/Pixel Art Platformer – Dungeon/ Rendering/Post Processing Profile`.

Please read this document for more details: [Post Processing in URP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/integration-with-post-processing.html)

Below is the comparison of results with versus without post processing:

![](/files/4jcBF81ZvlepHgoW7wfM)

![](/files/ZN0Qc2p0BZK5wtgzmnuP)


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.cainos.net/pixel-art-platformer-dungeon/setup-guide.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
