SETUP GUIDE
Last updated
Last updated
It is recommended to use Linear
color space with this asset.
You can find this setting at Project Settings/Player/Other Settings
.
The demo scene requires Universal Render Pipeline
with 2D Renderer
to work. You can install it in the Package Manager
.
After the Universal Render Pipeline
is properly installed, you can use the Universal Render Pipeline Asset
that comes with this asset. You can find it at Cainos/Pixel Art Top Down – Village/Rendering
.
If you are using your own render pipeline asset, make sure to set Transparency Sort Mode
to Custom Axis with Transparency Sort Axis set to [0, 1, 1]
.
To add water to the scene, first add a Top Down Water Renderer Feature
to the render pipeline asset. Make sure to assign all the material, shader and render texture references to it.
Then find the PF Top Down Pixel Water
in Cainos/Pixel Art Top Down – Village/Prefab/FX
and drag it to the scene.
The Terrain Layer Mask
is used to render refraction and a color gradient from shore to deep water. It should contain layers of the terrain tile map and other objects that directly touch the water, for example, the support of the dock.
By setting the move value of Increment Snapping to 0.03125 (1/32)
, and press CTRL when moving objects, the objects can be placed perfectly aligned to the pixel grid.