> For the complete documentation index, see [llms.txt](https://docs.cainos.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cainos.net/customizable-pixel-character/customization.md).

# CUSTOMIZATION

### Overview

In this part we will go through the ways to customize different parts of the character.

Most of the customization is done by changing material in `Customization` foldout of the `Pixel Character` script. It can be done both in editor and runtime.

You can check the character presets to see how their customizations are set up.

<figure><img src="/files/lpUIweEz7K7dnFlZOlxr" alt="" width="375"><figcaption></figcaption></figure>

### Gender

By changing the `Body Material` and `Eye Base Material` to corresponding material.

Also, pick a hair material to match the gender.

### Skin Tone

By changing the `Skin Tint` parameter in the `Body Material` of the character.

### Hairstyle & Hair Color

By changing the `Hair Material`.

Notes that not every hairstyle & hair color combination has a material created in advance, but you can easily create your own:

Duplicate a hair material and change the `Main Texture` for hairstyle, `Ramp Texture` for hair color.

<figure><img src="/files/8l3irrjLygf3qM5R7HpO" alt="" width="303"><figcaption></figcaption></figure>

### Hat

By changing the `Hat Material`.

When using certain hat, you also need to enable the `Clip Hair` or `Hide Hair` to hide part of the hair outside the hat.

### Facewear

By changing the `Facewear Material`.

### Cloth

By changing the `Cloth Material`.

### Pants

By changing the `Pants Material`.

### Socks

By changing the `Socks Material`.

### Shoes

By changing the `Shoes Material` .

Also, turn `Shoes In Front` on or off based on whether the shoes should be displayed in front of the character’s pants.

### Back

By changing the `Back Material`.

### Weapon

By dragging one of the weapon prefabs in `Cainos\Customizable Pixel Character\Prefab\Weapon` into the `Weapon Slot`.

<figure><img src="/files/dXEcNsmWf2INRj7Nc55N" alt="" width="267"><figcaption></figcaption></figure>
