NOTES
Last updated
Last updated
To avoid the character colliding with its own weapon. Put the character and weapon into different layer and in the project’s Physics 2D settings, make sure these two layers do not collide.
You need to setup this by hand as project settings will not be imported with the asset pack.
In this case we put characters into Player
layer and weapons into Player Weapon
layer. Of course, this may vary based on your need.
All the character presets are variation prefabs of Cainos\Customizable Pixel Character\Prefab\PF Pixel Character
. So for overall changes you only need to modify this one.
It is recommended that you set Transparency Sort Mode
to Custom Axis
and Transparency Sort Axis
to 0,0,1
at the Graphics
settings.
You may see some glitch when two characters are too close. It happens when the two characters take up the same z space. Give them different z position value will solve the problem.
You can set the character’s z scale to a smaller value like 0.1 (but avoid setting it to 0), so that it takes up less z space.
For best animation quality, in Project Settings/Quality
, Skin Weights
should be set to at least 2 Bones
.
It is recommended to use Linear
color space with this asset. You can find it in Project Settings/Player/Other Settings
.